The Learning and Innovation for a New Queensland (LINQ) Precinct is home to the Robotics, Design Technology workshops with practical and digital workspaces; a STEAM inspired Makerspace with a range of rapid prototyping hubs.

The new Australian Technologies Curriculum has provided the initial gateway to shift the traditional step-by-step, recipe-like delivery of Computing and Design curriculum to the explorative and creative classrooms we offer at Sheldon College.

“We are preparing students for jobs that do not exist, using technologies that have not yet been invented, to solve problems of which we are not yet aware.”

Mrs Vanessa Noonan, Head of Digital Pedagogy and Innovation


Digital Technologies
Design Technologies
Interactive Learning

Digital Technologies

If it doesn’t move, talk, buzz or light up, then it was not designed, coded and tested in our Digital Technology or Robotics Lab.
Preparatory to Year 10 (Digital Technologies)

Our Digital Technologies curriculum engrosses students in; relevancy – curriculum that is hands on and builds a desire for innovation.  The Digital Technologies program alternates between tinkering activities and workflow instruction integrated mechanics, electronics and coding and partnerships – we utilise experts from universities and or industry to work alongside our students.

Our classrooms are equipped with agile tinkering corners, prototyping hubs and a state-of-the-art Robotics Lab. 

"A New Kind of Lab Environment."
Years 11 and 12 (Senior Information Processing Technology)

The Information Processing Technology course is strongly based on practical work including developing a portfolio of examples and project development. Students explore concepts and develop understanding whilst developing the solutions to a wide range of problems. 

Design Technologies

Design Technologies provides opportunities for students to develop skills in machinery such as 3D printing, Laser cutting and the CNC router.
Preparatory to Year 10 (Design Technologies)

Design Technologies is in a unique position of being at the forefront of a significant revolution in manufacturing and business change. Our Design program allows students to develop an understanding of real-world product design and production processes. 

The aim of our program is to introduce students to the world of 3D modelling and additive manufacturing. This is achieved through a combination of project-based and problem-based learning.

"From Gatekeepers to Learning Gateways."
Years 11 and 12 (Technology Studies)

This program provides students with the skills to encourage innovation and harness the power of Design technologies.

Students explore how to manage, research and develop new products and services using innovative processes and tools. Students will also have the opportunity to build specialist knowledge within the emerging fields of 3D printing, design and rapid prototyping. 

Interactive Learning

The Makerspace is designed with the intention of creating an agile, dynamic and digital learning space.  
The Makerspace contains STEAM inspired initiatives. 

The Makerspace immerses students in hands on projects that spark their inquisitiveness, promotes fearless thinking and builds desire for innovation. The program alternates between tinkering activities and workflow instruction integrated mechanics, electronics and coding.

"The end of the Millennials and rise of Gen Z."

The facility provides:

  • Littlebits Pro Library
  • E-textile/wearable technology resources including Lilypads and sewing machines
  • Makerbot 3D printers
  • Make-do construction resources
  • Electronic and circuit resources including Makey Makey, Arduino and Rasberry Pi